For ten years, Matt has done all manner of print design, from RPG books and logos to packaging for dog jackets and letterhead for hair dye companies. He lives in North Texas, and aside from designing, also does a considerable amount of freelance writing.
Since I could hold a crayon. I always loved drawing, and graphic design was a natural extension of my creative tendencies.
What are some of your major art influences?
Comics. I learned to draw from the book, 'How to Draw Comics the Marvel Way'. While I can design for any client, I am in my element designing for toys and games. The element of the fantastic and the splashy design of game books directly reflect my love of larger-than-life battles and world-spanning adventure.
What are some of your major genre influences?
If comic books were a universe, Frank Miller would be its god. My favorite things to write are heavy on gritty pulp and hard-hitting action, and I can't get enough of tough, dirty heroes.
What sort of training/schooling/experience do you have with art?
I got my bachelor's degree in 1993, and since then I have worked as a senior designer, graphic artist, production artist, or otherwise designed for clients from game companies to flashlight manufacturers, financial firms to toy makers. After more than ten years as a graphic designer, I have struck out on my own to freelance for a living.
How did you become involved in Empty Room Studios?
Rick Hershey and I go way back, to when I was the art director for the now-defunct RPGAction.com. Rick and I worked together at Spectre Press, and again at Politically Incorrect Games. When I sold my half of PIGames to my partner and left game publishing, Rick approached me to help out with the studio's plans to expand into graphic design.